
Extrepreneur in the online game space
China

Extrepreneur in the online game space
China
Professional experience:
Heading up an online game development studio based in Shanghai, China. Plan to be one of the best online game content creators in China for the Chinese market, also to create a great place for creative talents to do what they are gifted to do.
Goals and aspirations:
Want to bring young talents from schools into video game industry.
Create value for consumers, shareholders, and our employees, discover the balance point between creativity and revenue.
Early stage start-up, creative talent management, Massive Multiplayer Online Games technology and product development, Chinese online game market, console game development, Online game development, setting up companies in China, negotiation with Chinese companies, Game publishing and distribution in greater China area, project management and Quality Assurance on video games
(Non-Profit Organization Management industry)
July 2006 — Present (3 years 6 months)
Volunteer position to help promote EO in Shanghai area, to better the communication between EO Shanghai and other chapters
(Non-Profit; Computer Games industry)
January 2006 — Present (4 years )
Still serving on the board, turned over the head position in July of 2009
(Privately Held; 11-50 employees; Computer Games industry)
July 2005 — Present (4 years 6 months)
Online game studio start-up with the best talents in China, and the best production practices and processes.
(Educational Institution; 501-1000 employees; Higher Education industry)
June 2005 — Present (4 years 7 months)
Leading the Digital Arts department, responsible for authoring the three Chinese text books on game development, and project management.
Lecturing Game Design principals, Project management, Media moral, and Western Mythology
(Public Company; 1001-5000 employees; SNDA; Entertainment industry)
November 2003 — June 2005 (1 year 8 months)
Responsible for all game productions
Responsible for all internal produced casual games development and operations
Set up and Responsible for QA department
Set up and Responsible for Project Management Office
(Privately Held; 11-50 employees; Entertainment industry)
November 2003 — June 2005 (1 year 8 months)
Subsidiary of Shanda Entertainment (SNDA), formally Zona.
(Computer Games industry)
2000 — 2005 (5 years )
(Privately Held; 11-50 employees; Computer Software industry)
June 2000 — November 2003 (3 years 6 months)
Started up a middleware company to focus on the Massive Multiplayer Online Games.
Responsible for all fundraising activities, sales & BD, PR, all other administrative issues.
Sold company to Shanda Networking in 2003, and Shanda went IPO on Nasdaq in 2004.
Headquarters in Silicon Valley, CA. Overseas sales offices in Taiwan, Korea and Japan.
(Public Company; 51-200 employees; Entertainment industry)
August 2002 — September 2003 (1 year 2 months)
Hired as chairman of the board, to provide my expertise and connections. Resigned due to conflict of interests.
(Privately Held; Entertainment industry)
April 2002 — September 2003 (1 year 6 months)
Founded, and raised funds for this game studio in Taiwan.
Secured XBOX independant developer license from Microsoft HQ
Secured Capcom Ghouls and Ghosts license
Hired Danielle Liao(former president of ULEAD) in 2003 to replace myself due to conflict of interests when selling Zona to Shanda.
(Public Company; Computer Games industry)
1999 — 2000 (1 year )
(Public Company; 1001-5000 employees; ATRI; Entertainment industry)
December 1997 — May 2000 (2 years 6 months)
Responsible for all internal product development, responsible for over 80+ staff, and 15+ SKUs.
Accolade was sold to Infogrames in 1999, I stayed behind for six months to ensure smooth transitions.
(Computer Games industry)
1997 — 2000 (3 years )
(Public Company; 1001-5000 employees; Entertainment industry)
December 1994 — December 1997 (3 years 1 month)
Worked on the following projects:
Final Fight EX, based on Street Fighter engine.
Super Puzzle Fighter, PSX
Major Damage
Ironman Football, PSX
Tang Chi, PC
(Public Company; 1001-5000 employees; ERTS; Entertainment industry)
September 1991 — December 1994 (3 years 4 months)
Programmer for John Madden Football
Programmer Madden arcade
Programmer for Soviet Strike PSX
(Public Company; Computer Games industry)
1991 — 1994 (3 years )
(Public Company; 10,001 or more employees; SONY; Computer Software industry)
September 1990 — September 1991 (1 year 1 month)
Responsible for ISO Formatter project, the only CD formatter for CDW-900E recorder, enabled Sony to sell the recording machine in United States.
The software supports CD Audio, CD-ROM, CD-I, CDROM-XA, and supports Data Discman product line.
(Computer Games industry)
January 1986 — February 1989 (3 years 2 months)
Created the first entertainment title in greater China area, 10,000 copies were sold
Created the first graphics library in greater China in 1988
Six titles were created from 1986 to 1989
Project Management April 1994 — January 1995
Three quarters of project management courses, one was taught by the president of project management institude.
2 years in under , Computer Science , September 1985 — June 1987
Running, body building, psychology, Taoism and movies
Head of International Game Developer Association, Shanghai Chapter
YEO
American Chamber of Commerce
2005 Visiting professor by Shanghai Theatre Academy, China
2003 "Driver for Taiwanese Game Industry" by Business Times magazine
2002 Silicon Valley Bank Showcase award champion for best business plan pitch